I Become Framework
Design

I Become: Mastering Empathy and Innovation to Transform Product and Experience Design

By Rick Smith • October 2024

The "I Become" framework is a powerful approach to experience design that puts empathy at the center of innovation. By literally stepping into the user's shoes, designers unlock insights that transform products and experiences.

The Power of "I Become"

Traditional user research observes from the outside. The "I Become" approach goes further— designers embody the user's perspective, experiencing their frustrations, needs, and aspirations firsthand.

This shift from "I observe" to "I become" fundamentally changes how we approach design challenges. It moves empathy from an abstract concept to a lived experience.

The Framework in Practice

The "I Become" framework consists of five key phases:

  • Immersion: Fully engage with the user's environment and context
  • Embodiment: Adopt the user's mindset, constraints, and goals
  • Experience: Navigate the product or service as the user would
  • Reflection: Process insights and emotional responses
  • Translation: Convert insights into actionable design decisions

Beyond Personas

While personas are valuable tools, they can create distance between designers and users. The "I Become" approach bridges this gap by making the user's experience visceral and immediate.

When a designer says "I become a first-time parent trying to find childcare," they're not just reading a persona—they're experiencing the anxiety, time pressure, and information overload that defines that journey.

Driving Innovation Through Empathy

Some of the most innovative products emerge from deep empathetic understanding:

  • Features that address unarticulated needs
  • Interfaces that feel intuitive because they mirror mental models
  • Experiences that create emotional connection
  • Solutions that eliminate friction users didn't know they had

Implementing "I Become" in Your Organization

Adopting this approach requires more than methodology—it requires culture change:

  • Create space for immersive research experiences
  • Encourage all team members to engage in "I Become" exercises
  • Build empathy artifacts that capture emotional insights
  • Validate designs against "I Become" experiences

The Transformation

Organizations that embrace "I Become" don't just build better products—they develop a deeper understanding of the humans they serve. This understanding becomes a competitive advantage that's difficult to replicate.

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